Hope Do You Know if There Are Still Little Sisters to Get in Bioshock 2

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Extra Little Sister bug

In the Neptune'southward Bounty and Fort Frolic levels of BioShock and in Dionysus Park of BioShock 2 at that place are supposed to be 3 Little Sisters, in Arcadia there are supposed to exist two, and in Farmer's Market there is supposed to be 1. Withal, in certain circumstances, players can be presented with some other Little Sister after dealing with the others. When attempting to exit these levels, these players volition be presented with a message informing them that they have not dealt with all the Niggling Sisters if they dealt with the actress i.

Contents

  • 1 Crusade of the Bug
  • 2 BioShock
    • 2.1 Neptune's Bounty
      • two.1.one Xbox 360 & PS3 "Greatest Hits"
    • 2.2 Arcadia
    • 2.three Farmer'southward Market
    • 2.iv Fort Frolic
  • three Effect on Gifts and the Catastrophe
  • four BioShock 2
    • 4.1 Dionysus Park
  • v Effect on the Catastrophe
  • 6 Backside the Scenes
  • seven References

Cause of the Bug [ ]

The extra Petty Sisters bug is the result of scripted events that trigger a Trivial Sis and Big Daddy pair for a specific scene – typically a fight with Splicers. The triggers are normally every bit simple every bit entering a particular area (i.e. in Neptune's Bounty, it's the Upper Wharf; in Frolic, it's the Atrium after visiting the Plaza the first time; in Arcadia, it's a Gatherer's Garden.) If the histrion avoids these trigger points until all Petty Sisters have been dealt with, then entering the trigger area will spawn an extra Piffling Sister.

In other levels with these scripted events, information technology is impossible to avert the trigger, because the player is required to pass through that item area in gild to accelerate the game. For example, in Hephaestus at that place is a Big Daddy defending a Little Sis at the entrance to the Core area the first fourth dimension the role player passes through, but since that is the only way into the facility, it is incommunicable to avoid triggering the event.

BioShock [ ]

Main article: BioShock

Neptune's Compensation [ ]

When the get-go Rosie is encountered in the dock expanse he will recollect a Little Sister from the hallway earlier the dock and they starting time gathering ADAM from a corpse in a dirty expanse in the middle of the Lower Wharf. Practise Not assault the Rosie until the scripted fight between information technology and a Nitro Splicer on the balcony starts (information technology happens every bit the Rosie walks across the muddy surface area). After this scripted fight you tin kill the Rosie and get together ADAM from the Trivial Sister. Eventually, some other Rosie volition spawn and become another Little Sis from the vent in the Lower Wharf. After dealing with her, await for Third Rosie in the same area and echo extraction.

Dealing with these three Large Daddies can be particularly hard on higher difficulties or with the Vita-Bedchamber disabled due to the express resources available at your disposal this early in the game and in this portion of the level. I method to brand things easier is to lure them to the metro station and stand on top of the schedule message for cover while you shoot at him in the doorway. Fair alert, he may try to become behind yous if you exercise this and "climb" over the boxes and pallets to the correct. Exist sure to take enough of armor piercing ammo and electric buck shot.

The extra Little Sis does not spawn as long as the player does not cross the dirty area in the Lower Wharf, and does not head upstairs from past the Gatherer'south Garden near the Smugglers' Hideout. This means that information technology's possible to talk to Peach and/or grab the Teddy Comport for some actress firepower to help bargain with the Large Daddies. Head to the Upper Wharf after the three regular piffling sisters take been dealt with, and witness another scripted fight betwixt a Leadhead Splicer and a Rosie, kill the Rosie and gather the FOURTH Lilliputian Sis. After she is harvested or rescued, a fourth Petty Sister symbol should appear in the pause bill of fare.

If Vita-Chambers are active for the playthrough, save the game before fighting the last Big Daddy, since if the role player is killed, the extra Piddling Sis may accept time to "go habitation" permanently.

Xbox 360 & PS3 "Greatest Hits" [ ]

In the PS3 "Greatest Hits" version of the game, the Footling Sister (and her Rosie) in the Upper Wharf of Neptune's Bounty will respawn in the same expanse. First, impale the Rosie and deal with the Little Sis, then head back to the corridor betwixt Jet-Postal and The Fighting McDonagh'due south Tavern. Equally the player heads dorsum toward the passage up to the Wharfmaster's quarters, a respawned Little Sister and her Rosie will appear. The role player may demand to become up to the Wharfmaster's Function expanse for this to occur, but do not get the photographic camera until the actress Petty Sis has been found.

Arcadia [ ]

There are normally two Piffling Sisters in Arcadia, but if players avoid the scripted fight between a Splicer and Big Daddy at the Gatherer's Garden outside the Grotto area, so a third can exist plant. If the player hears a Big Daddy fighting Splicers when passing around this area before dealing with the two Little Sisters, it means that the outcome has already been triggered and information technology will be necessary to restart from a previous save to try once again.

To trigger an actress Little Sister, go directly from the Tea Gardens to the Lower Concourse, avoiding the Gatherer's Garden in the upper expanse. Staying in the canal, travel all the way through to the Storage Room, then up the stairs to the Upper Rolling Hills where there should exist a Big Daddy and a Little Sister. The key to getting this to work correctly is to hunker down as you maneuver through the canal. Otherwise, you may trigger the scripted consequence on the manner to the Storage Room. While traversing through the canal, have notation of a Houdini Splicer nearing the end of the culvert. The player volition observe him with triggered splashes that can exist visible in the h2o. Information technology is recommended to stick to the right side of the canal while moving slowly while remaining crouched to remain undetected. Fighting this Splicer while in the culvert can tempt the actor to stand up, which may trigger the event in Garden. Go to the Upper Rolling Hills. On the mode, you will see an RPG turret. Deal with it, then continue by the turret downstairs and the role player should run across the outset Big Daddy on the way. Wait until he grabs a Piffling Sister, then kill him to bargain with the first Little Sister.

At this betoken, Big Daddies have been activated across the entire map and the closest Big Daddy spawn point is near by the wellness station you merely passed. Unfortunately, it is likewise near the Gatherer'due south Garden with the scripted Big Daddy and Little Sis. So turn and motility back and forth through the culvert (don't forget to crouch) and the Upper Rolling Hills until you hear a new Large Daddy. Requite him a few minutes to lumber off, and when he returns he volition take a Fiddling Sister in tow. Bargain with them every bit y'all see fit and so head to the Gatherer's Garden to start the scripted fight with the Extra Little Sister.

Alternatively:

After the outset Big Daddy has been defeated and the Little Sis has been dealt with, trigger Andrew Ryan'south radio bulletin and release of the toxicant and get to Langford's lab, which will prompt the opening of the Tree Farm.

Go find the rose Langford wants. However, do non enter through the area containing the rose using the door across the Garden, every bit this may trigger the event. Yous will see - through the other doorway - several Splicers chirapsia a burnt Houdini Splicer. Go through that doorway, go the rose, and leave the mode y'all came in (NOTE: It is highly recommended that the player brand back-upwards saves. Then test to see if the effect triggers. If nil happens in the Garden, then the event has already happened, which will require the actor to load a 2d previous relieve. Otherwise, if the event has been triggered reload the last save. This is basically to examination that the event hasn't been triggered.) Return the Rose to Langford and continue playing until the player receives the next goal to create the Vector. On the way out of the function the player should notice a Big Daddy in the area leading up to the office. Kill him and bargain with the 2d Little Sister.

Subsequently the first two Niggling Sisters have been dealt with, head towards the Gatherer'south Garden machine. The Gatherer's Garden tin be approached from the Tree Farm entrance or from the Tea Garden.

Notes:

  • There's a slap-up possibility that the to a higher place methods don't work in the Remastered Version if one harvests the Little Sister instead of rescuing them. Equally soon as you harvest the second little sis, the 1 from the scripted upshot volition despawn, but leaving Rosie at that place. Also, killing the second Rosie close to the scripted event, then starting the event (while the little sister from the upshot is all the same visible) and killing the third Rosie doesn't piece of work as one of the little sisters will despawn immediately subsequently you harvest one of them. It'southward brash if i wishes for this detail Little Sister to remain to exercise and so as a Rescuer before attempting to spawn her.

Farmer's Market place [ ]

It is possible to admission an extra Picayune Sis in Farmer's Marketplace, although it is perhaps the almost difficult one to attain and almost certainly the most time-consuming. It requires moving boxes, barrels, or other things to stand on in order to jump onto a ceiling beam. From the kickoff, enter the market place and plough left. There should be a wellness station right before a doorway that is under a torn red banner. If one goes through the doorway, they tin wait upward to see a thick wooden beam. Walking under this beam triggers a scripted upshot in which a Houdini Splicer battles a Rosie guarding a Little Sister. As there is no manner to spawn other Sisters on the map without walking past this doorway, one has to walk over the beam to preclude the scripted event from happening.

In that location are enough of barrels and crates to pile upwardly, but the difficulty lies in stacking them neatly on summit of one another. Upon reaching the beam, jump to the beam to the right of the sagging dark-green-white tapestry, and so leap down. This should preclude the scripted event from happening.

One does not accept to bound over the beam to avoid triggering the upshot. Merely stack high enough to leap onto the dark-green and white tapestry. It is recommended to do this where the tapestry is at its lowest. Then simply head off the contrary side to avert triggering the event (http://i.imgur.com/XFHLqfR.jpg).

1 can also apply a physics glitch past acquiring the wooden chair (no other chairs will do) plant in forepart of a U-Invent in the northwest room of the lower Marketplace expanse. While continuing on the chair, use of telekinesis on the chair launches the histrion into the air and with some trial and error maneuvering over the beam is possible. Release the chair to country safely. It isn't easy to control the direction and it is possible to die this way, but it is much less time consuming to bypass the trigger.

After moving past the axle and dropping downwards, go along through the level as normal. A Big Daddy can be found in the distillery. After he retrieves a Little Sister and the pair are dealt with, head back to the scripted consequence for the extra Picayune Sister.

Fort Frolic [ ]

To find an extra Little Sis in Fort Frolic, avoid killing any of Cohen's targets in Poseidon Plaza before the three Piddling Sisters have been dealt with in that surface area.

Head to Poseidon Plaza subsequently information technology becomes accessible. Bargain with all iii Little Sisters inside Poseidon Plaza, waiting for each Big Daddy to spawn afterward the last has been killed. When ready for the extra (fourth and final) Little Sister, impale Finnegan and head dorsum to Sander Cohen'due south Masterpiece to find her. Her spawning is triggered by taking the photo after killing Martin Finnegan and is indicated by a fight between her Big Daddy and several Spider Splicers.

Note: If the role player finishes exploring all of Poseidon Plaza one time having dealt with three Little Sisters there before returning to the Atrium (i.e. fully investigating all rooms including the basement and [more importantly] completing all objectives in the area for Cohen), the triggered Big Daddy fight about the Masterpiece will be skipped and the extra Trivial Sister can not be establish without reloading a save that meets these criteria.

Spoilers.png

Result on Gifts and the Ending [ ]

The player receives gifts from Brigid Tenenbaum for every three Little Sisters that are rescued – seven gifts total and maximum – and extra Footling Sisters count towards this number. Therefore, information technology is possible to get Tenenbaum'south gifts early by saving extra Little Sisters. Even so, there is no extra eighth gift or message from Tenenbaum if 24 sisters take been rescued.

The ending cinematic the thespian receives after defeating Fontaine depends on the number of Little Sisters the player has saved or harvested. In that location are unremarkably 21 Little Sisters in the entire game, but by successfully exploiting the issues in each of the respective levels, there can be 25. If the role player has establish any extra Little Sisters, one (and but i) Little Sis may be harvested without the game counting information technology toward the bad catastrophe.[1]

BioShock ii [ ]

Main article: BioShock two

Dionysus Park [ ]

Extra_Little_Sister_-_Dionysus_Park

Actress Little Sister - Dionysus Park

Afterwards talking to Stanley Poole make sure to avert the theater. Head towards the J. Fischer Gallery, located past the frozen entrance of Imago Fine Arts. In the gallery, kill the Big Daddy and pick up your first Little Sister. Have her harvest the ADAM corpses nearby, so send her to the vent and rescue/harvest her. One time you're done caput back towards the piano area where you'd find the locked door that opens to the Chase Carousel. Later the splicers opens it, kill all of them and head towards the door well-nigh the Gatherer's Garden car.

Relieve your game earlier you enter this area.

Enter the area and turn right, before you get pass this door, prepare your weapons, ane without splash damage, as soon as you enter impale all the splicers and brand sure that both of the Large Daddies remain alive. If only one survives, reload the game until you practice. Permit the other Big Daddy walk off to the vent (it could in the same room or the vent outside) and let him summon a Little Sis. You can kill the other 1 who already has a Petty Sister simply make certain the other lives until he summons his own sis. In one case there are two little sisters effectually, impale them both. At this phase yous will have Trivial Sister 2 and Little Sis 3. Pick ane of them up and take her harvest the ADAM corpses and so return her to the vent.

Every bit soon as y'all pick up the third Picayune Sis, don't harvest whatsoever corpses yet, instead head all the way back to Dionysus Park's archway. You lot should observe your fourth Lilliputian Sister there. You can kill the Bouncer accompanying her and leave her at that place while you have your tertiary sister to harvest the corpses. Once the 3rd is handled, caput back to the fourth and have her harvest ADAM and then send her back to the vent to rescue or harvest.

Notes:

  • You can assemble from two corpses with each Niggling Sis. On a normal playthrough yous will gather six corpses, leading to 600 ADAM (threescore for each corpse, 80 for each Picayune Sister rescued), only with this method - and with all corpses gathered - you lot get +200 ADAM.
  • There'south a bug that if you option upwards your fourth sister she may disappear every bit soon as y'all reach the second floor most Cohen's Gallery (the aforementioned area where you hear Marker Meltzer yelling at the Large Sister.) This bug simply appears if the ADAM corpses in Cohen's Gallery and the 1 in the Basement Storage accept not been harvested by whatsoever of the three before Picayune Sisters. To ensure she does not vanish, brand sure both of the corpses have been harvested before picking up the fourth Little Sister. If 1 of these corpses remain untouched the fourth sister volition disappear as well.
  • The above bug can also exist triggered if you fought and defeated the Large Sister in the aforementioned area, randomly during a heavy fight with splicers or if a Big Daddy can be found roaming the expanse. Players are advised to kill all splicers and Big Daddy before proceeding to second flooring area and create multiple saves before picking upwards the fourth, later on and prior to passing the same area. For PC players, they may simply wish to use noclip to bypass the expanse on the 2d floor.
  • For the PC, if the player used noclip to harvest/rescue the Petty Sis during Delta'southward get-go underwater walk, the fourth sis will not appear unless player enters "setBigSisterResentment 0" into the command console at the very beginning of the Dionysus Park level. By entering this command the Large Sister will only appear later the tertiary sis has been dealt with instead of the 2d.
  • If you lot rescue/harvest the concluding Trivial Sister, wait for Eleanor'southward message earlier making any other interaction.
  • If doing the above does NOT spawn the 4th Little Sister, try to alter which Piffling Sister 2 and 3 y'all pick upwardly first earlier harvesting ADAM corpses. For example if picking upwardly Little Sister 2, harvesting corpses with her then returning them to the vent before doing the whole catch Little Sis 3 and rushing to the entrance does not spawn Little Sister four, try picking upwards Picayune Sister three starting time to collect ADAM, render her to the vent and so pick up Fiddling Sister 2 and rush to the entrance.
  • Ensure that yous also have unlocked the locked room in the Basement Storage, where yous'd notice the Power to the People Machine and the cerise rose from Baton Parson.
  • Make certain to non be carrying a Little Sister when the Big Sis attacks or she volition disappear.

Effect on the Ending [ ]

Different Bioshock, the extra Little Sisters found and treated in the game'south playthrough notwithstanding counts towards the ending. If the player finds the extra little sis in Dionysus Park, how the player chooses to treat the final Fiddling Sister in Fontaine Futuristics will still impact the ending. A thespian cannot cull a Rescue playthrough for the commencement 12 Footling Sisters, then choose to harvest the 13th (and vice versa) - the ending will automatically turn towards the Selection Endings if said choice is fabricated.

Behind the Scenes [ ]

  • In Olympus Heights, in the entrance to Mercury Suites in front of the elevator to Fontaine's apartment is a scripted fight between a Large Daddy/Piddling Sister pair and a Leadhead Splicer. This particular upshot is unique and the glitch is not exploitable on it: dealing with all Little Sisters before encountering the result simply causes information technology to non play.

References [ ]

  1. "Piddling Sister Glitches (Possible Spoilers)" topic on the GameFaqs forums, mail service by ziegd

cesarwhoint48.blogspot.com

Source: https://bioshock.fandom.com/wiki/Extra_Little_Sister_Bug

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